Keyword: tilemap

Showing 17 results
Drawing a Tile Map - Canvas & Javascript

Drawing a Tile Map - Canvas & Javascript

Fri May 02 2025 15:06:07 GMT+0100 (British Summer Time)

Discover the basics of tile maps, using Canvas and Javascript. In this tutorial we'll learn how to draw a simple Tile Map to an HTML Canvas.

Character, Movement and Input on a Tile Map

Character, Movement and Input on a Tile Map

Fri May 02 2025 15:06:07 GMT+0100 (British Summer Time)

We now look at adding a Character and converting user input to movement in our tile map tutorial.

Viewport and Culling on a Tile Map

Viewport and Culling on a Tile Map

Fri May 02 2025 15:06:07 GMT+0100 (British Summer Time)

Displaying maps larger than the visible area by moving the viewport and culling off-screen tiles.

More Tile Types for the Tile Map

More Tile Types for the Tile Map

Fri May 02 2025 15:06:07 GMT+0100 (British Summer Time)

Making it simple to add more types of tiles to our map, and creating some helper functions for Character movement.

Using PNG Tilesheets for Graphics

Using PNG Tilesheets for Graphics

Fri May 02 2025 15:06:07 GMT+0100 (British Summer Time)

Improving the appearance of our Canvas map by using an Image tilesheet for our Graphics.

Animated Sprites in Canvas

Animated Sprites in Canvas

Fri May 02 2025 15:06:07 GMT+0100 (British Summer Time)

Animating the sprites we're using on our Canvas game with some simple Javascript.

Active tiles, ice and conveyor belts

Active tiles, ice and conveyor belts

Fri May 02 2025 15:06:07 GMT+0100 (British Summer Time)

Making tiles just sit there and look pretty, we see how to force Character movement with slippery tiles and moving surfaces.

Movement speeds on different tile types

Movement speeds on different tile types

Fri May 02 2025 15:06:07 GMT+0100 (British Summer Time)

We can't move on all surfaces with the same ease, so now we learn how to set different movement speeds dependant on the type of tile.

Pausing and changing game speeds

Pausing and changing game speeds

Fri May 02 2025 15:06:07 GMT+0100 (British Summer Time)

Time must stop! We'll look at how to not only pause the game, but also speed up or slow down time.

Tile events and triggered functions

Tile events and triggered functions

Fri May 02 2025 15:06:07 GMT+0100 (British Summer Time)

The Character arriving at a specific tile may need to progress or alter the game world or story. We can do that by assigning functions to be triggered on arrival at certain tiles.

Raytracing on Tile maps, basic concepts

Raytracing on Tile maps, basic concepts

Fri May 02 2025 15:06:07 GMT+0100 (British Summer Time)

An introduction to raytracing on 2D tile maps and an example of a method that could be used for illumination.

Raytracing vision cones on a 2D tilemap

Raytracing vision cones on a 2D tilemap

Fri May 02 2025 15:06:07 GMT+0100 (British Summer Time)

Using raytracing to determine vision on a tile map.

Raytracing Lighting on a 2D Tilemap

Raytracing Lighting on a 2D Tilemap

Fri May 02 2025 15:06:07 GMT+0100 (British Summer Time)

Lighting 2D tilemaps with light sources and ray tracing.

Lighting Bloom on a Tilemap

Lighting Bloom on a Tilemap

Fri May 02 2025 15:06:07 GMT+0100 (British Summer Time)

Improving your tilemap lighting with bloom, the second part of the tilemap lighting with raytracing tutorial.

Roofed areas and better map engine

Roofed areas and better map engine

Fri May 02 2025 15:06:07 GMT+0100 (British Summer Time)

We now add roofs to our tile map and improve our map and tile engine.

Objects and Layered rendering

Objects and Layered rendering

Fri May 02 2025 15:06:07 GMT+0100 (British Summer Time)

Objects are now added to our simple tile based game, and we learn to render in multiple passes for different layers of objects and tiles.

Managing Sprites and Frames

Managing Sprites and Frames

Fri May 02 2025 15:06:07 GMT+0100 (British Summer Time)

In this tutorial we'll create a class to manage sprites and frames and convert our existing sprites to make use of it.